Resources¶
Resource files are images and sounds built into Arcade that can be used to quickly build and test simple code without having to worry about copying files into the project.
Any file loaded that starts with :resources:
will attempt to load that file from the library resources instead of the project directory.
Many of the resources come from Kenney.nl and are licensed under CC0 (Creative Commons Zero). Be sure to check out his web page for a much wider selection of assets.
:resources:gui_basic_assets/¶
![]() red_button_hover.png |
![]() red_button_normal.png |
![]() red_button_press.png |
:resources:gui_basic_assets/icons/¶
![]() larger.png |
![]() smaller.png |
:resources:images/¶
:resources:images/alien/¶
![]() alienBlue_climb1.png |
![]() alienBlue_climb2.png |
![]() alienBlue_front.png |
![]() alienBlue_jump.png |
![]() alienBlue_walk1.png |
![]() alienBlue_walk2.png |
:resources:images/animated_characters/female_adventurer/¶
:resources:images/animated_characters/female_person/¶
:resources:images/animated_characters/male_adventurer/¶
:resources:images/animated_characters/male_person/¶
:resources:images/animated_characters/robot/¶
:resources:images/animated_characters/zombie/¶
:resources:images/backgrounds/¶
![]() abstract_1.jpg |
![]() abstract_2.jpg |
![]() instructions_0.png |
![]() instructions_1.png |
![]() stars.png |
:resources:images/cards/¶
:resources:images/enemies/¶
:resources:images/isometric_dungeon/¶
:resources:images/items/¶
:resources:images/pinball/¶
![]() bumper.png |
![]() pool_cue_ball.png |
:resources:images/space_shooter/¶
:resources:images/spritesheets/¶
![]() codepage_437.png |
![]() explosion.png |
![]() number_sheet.png |
![]() tiles.png |
:resources:images/test_textures/¶
![]() test_texture.png |
![]() xy_square.png |
:resources:images/tiles/¶
:resources:images/topdown_tanks/¶
:resources:music/¶
1918.mp3 |
funkyrobot.mp3 |
:resources:shaders/¶
shape_element_list_fs.glsl | shape_element_list_vs.glsl | texture_default_projection_vs.glsl |
texture_fs.glsl | __init__.py |
:resources:shaders/lights/¶
combine_fs.glsl | combine_vs.glsl | point_lights_fs.glsl |
point_lights_geo.glsl | point_lights_vs.glsl |
:resources:shaders/postprocessing/¶
gaussian_blur_x_fs.glsl | gaussian_blur_y_fs.glsl | gaussian_combine_fs.glsl |
glow_filter_fs.glsl | glow_filter_vs.glsl |
:resources:shaders/shapes/¶
README.md |
:resources:shaders/shapes/ellipse/¶
filled_unbuffered_fs.glsl | filled_unbuffered_geo.glsl | filled_unbuffered_vs.glsl |
outline_unbuffered_fs.glsl | outline_unbuffered_geo.glsl | outline_unbuffered_vs.glsl |
:resources:shaders/shapes/line/¶
buffered_fs.glsl | buffered_geo.glsl | buffered_vs.glsl |
line_generic_with_colors_fs.glsl | line_generic_with_colors_vs.glsl | line_vertex_shader_fs.glsl |
line_vertex_shader_vs.glsl | unbuffered_fs.glsl | unbuffered_geo.glsl |
unbuffered_vs.glsl |
:resources:shaders/shapes/rectangle/¶
filled_unbuffered_fs.glsl | filled_unbuffered_geo.glsl | filled_unbuffered_vs.glsl |
:resources:shaders/sprites/¶
sprite_list_geometry_cull_geo.glsl | sprite_list_geometry_fs.glsl | sprite_list_geometry_no_cull_geo.glsl |
sprite_list_geometry_vs.glsl | sprite_list_instanced_fs.glsl | sprite_list_instanced_vs.glsl |
:resources:sounds/¶
coin1.wav |
coin2.wav |
coin3.wav |
coin4.wav |
coin5.wav |
error1.wav |
error2.wav |
error3.wav |
error4.wav |
error5.wav |
explosion1.wav |
explosion2.wav |
fall1.wav |
fall2.wav |
fall3.wav |
fall4.wav |
gameover1.wav |
gameover2.wav |
gameover3.wav |
gameover4.wav |
gameover5.wav |
hit1.wav |
hit2.wav |
hit3.wav |
hit4.wav |
hit5.wav |
hurt1.wav |
hurt2.wav |
hurt3.wav |
hurt4.wav |
hurt5.wav |
jump1.wav |
jump2.wav |
jump3.wav |
jump4.wav |
jump5.wav |
laser1.mp3 |
laser1.ogg |
laser1.wav |
laser2.wav |
laser3.wav |
laser4.wav |
laser5.wav |
lose1.wav |
lose2.wav |
lose3.wav |
lose4.wav |
lose5.wav |
phaseJump1.ogg |
phaseJump1.wav |
rockHit2.ogg |
rockHit2.wav |
secret2.wav |
secret4.wav |
upgrade1.wav |
upgrade2.wav |
upgrade3.wav |
upgrade4.wav |
upgrade5.wav |
:resources:style/¶
default.yml |
:resources:tmx_maps/¶
dirt.tsx | grass.tsx | isometric_dungeon.tmx |
items.tsx | level_1.tmx | level_2.tmx |
map.tmx | map2_level_1.tmx | map2_level_2.tmx |
map_with_custom_hitboxes.tmx | map_with_external_tileset.tmx | map_with_ladders.tmx |
more_tiles.tsx | spritesheet.tsx | standard_tileset.tsx |
test_map_1.tmx | test_map_2.tmx | test_map_3.tmx |
test_map_4.tmx | test_map_5.tmx | test_map_6.tmx |
test_map_7.tmx | test_objects.tmx |