04_views.py Diff

04_views.py
--- C:\Users\craven\Desktop\WebServer\arcade\doc\tutorials\views\03_views.py
+++ C:\Users\craven\Desktop\WebServer\arcade\doc\tutorials\views\04_views.py
@@ -32,6 +32,31 @@
 
     def on_mouse_press(self, _x, _y, _button, _modifiers):
         """ If the user presses the mouse button, start the game. """
+        game_view = GameView()
+        game_view.setup()
+        self.window.show_view(game_view)
+
+
+class GameOverView(arcade.View):
+    """ View to show when game is over """
+
+    def __init__(self):
+        """ This is run once when we switch to this view """
+        super().__init__()
+        self.texture = arcade.load_texture("game_over.png")
+
+        # Reset the viewport, necessary if we have a scrolling game and we need
+        # to reset the viewport back to the start so we can see what we draw.
+        arcade.set_viewport(0, SCREEN_WIDTH - 1, 0, SCREEN_HEIGHT - 1)
+
+    def on_draw(self):
+        """ Draw this view """
+        arcade.start_render()
+        self.texture.draw_sized(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2,
+                                SCREEN_WIDTH, SCREEN_HEIGHT)
+
+    def on_mouse_press(self, _x, _y, _button, _modifiers):
+        """ If the user presses the mouse button, re-start the game. """
         game_view = GameView()
         game_view.setup()
         self.window.show_view(game_view)
@@ -123,6 +148,12 @@
             coin.remove_from_sprite_lists()
             self.score += 1
 
+        # Check length of coin list. If it is zero, flip to the
+        # game over view.
+        if len(self.coin_list) == 0:
+            view = GameOverView()
+            self.window.show_view(view)
+
 
 def main():
     """ Main method """